Scoring split & winning margin
Full-time (90′) picture for the games in view. Left: share of games with a goal in both halves (first-half goal at ≤45′ and a second-half goal after, extra time excluded) versus all other games. Middle: share where both teams scored versus all other games. Right: average winning margin in decisive games (a 2–1 is a margin of 1; 0–0 and other draws are left out). Follows every filter, including Country. Click a pie slice to filter the match ledger.
Games by score
Full-time scoreline (90′), as a share of each series' own games. 2–1 and 1–2 are counted together (no real home side at a World Cup). Scorelines history has seen fewer than 3 times are pooled into Other. 2026 vs the history benchmark.
Score first → win favourite vs underdog · by minute · 90′
Win rate at 90′ for the side that scored the opening goal (first goal in normal time; an own goal counts for the side it put ahead). Rows split that side into the ranking favourite (higher-ranked) or the underdog; columns by when the first goal came. n = games in the cell — treat small counts as a hint, not a firm rate. Follows the filters above (the Group / Knockout buttons give the stage cut). Games that finished 0–0 have no first goal and are left out.
Did the favourite hold? by rank gap · settled at 90′
Every game split by the gap in FIFA world ranking between the two sides (the favourite is the higher-ranked team). Each cell is the share of that band's games — favourite won, drawn, or upset — at full time (90′), with the game count beside it. Amber column = draws. Click any cell to filter the match ledger to those games. Follows the filters; 2026 is included in "All" and selectable on its own.
Did the favourite hold? by market odds · 2026 · settled at 90′
For each played 2026 game with a market line, the favourite is the team with the shorter price (lower of the 1 or 2 odds). The circle splits those games three ways at full time (90′): favourite won (market held), draw, or underdog won (market beaten). Click a slice to filter the match ledger. Full-time 1X2 (90′) odds; only 2026 carries odds, so other tournaments show nothing here.
Half-time result → full-time result
Each row is the result at half-time (derived from goal minutes); the split shows how those games ended at full time — 90′, before extra time. Percentages are of that row. Follows the filters above. ▦ = held the same result.
Draws by round
Draw rate in each round — games level at 90′ as a share of games played in that round. Group rounds are each team's 1st / 2nd / 3rd group game; all knockout rounds are pooled into one. 2026 vs the history benchmark.
Match ledger
Every game in order. ★ marks a game level at 90′ that was then decided on extra time or penalties. Tip: click any bar or matrix cell above to filter this list.
| # | Date | Stage | Match | 90′ | Draw? | Result | After 90′ |
|---|
Draw rate over the tournament
Running share of games level at 90′, game by game — one line per World Cup. Shows where each tournament's draw rate settles as more games are played.
What the draws were
Scorelines of every game level at 90′, as a share of that series' own draws. 2026 vs the history benchmark set by the World Cup filter.
When goals are scored
All goals by period, as a share of that series' own goals. Stoppage time (45+ and 90+) and extra time are kept separate, not folded into the minute before. 2026 vs the history benchmark.
When the draw breaks all years · locked
In games won by a single goal at 90′, the minute the draw was finally broken — the go-ahead goal that won it (the goal right after the last level score). Split by whether the game was still 0–0 or already level at 1–1 or higher. Locked to all years and stages — only the Country filter narrows it (the stack is the point here, not a 2026 comparison).
Games by total goals
Total goals in each game at full time (90′) — a 2–1 and a 3–0 both count as 3 — as a share of each series' own games. 2026 vs the history benchmark.
Letter-group game Alla mina favoritlag · 90′ scoring
Side game from the worksheet. A win adds 3 match-points to every letter in a team's FIFA code, a draw adds 1 (90′ only — extra time and penalties don't count). A group's score is the sum of its letters, so repeated letters double up (Uruguay's U into FIGU; Algeria's A and L both into ZALX). Highest score wins that World Cup. The 2026 column fills in automatically as results arrive.